
#pragma once

#include <Core/Game.h>
#include <Editor/GameEditor.h>

using namespace CasaEngine;

using namespace System;

namespace CasaEngineWrapper 
{
	
	public ref class Game
	{
	public:
		Game(IntPtr ptr_);
		~Game();

		void Run();
		void Exit();

	protected:
		!Game();

	private:
		GameEditor *m_pGame;
	};
}
